This article records tradition as it has been passed down and reported. Its sources are not yet part of the atlas's verified catalogue.
The play opens with God, dissatisfied that humankind has grown too absorbed in worldly riches to think of its soul, sending Death to summon a character named simply Everyman to a reckoning he cannot postpone. Everyman is allowed one request: that he be permitted to find a companion for the journey. He turns first to Fellowship, who swears he would go anywhere with him, even to hell itself, until he learns the destination is death, and withdraws at once. Kindred and Cousin offer the same warm promise and the same quick retreat. Goods, the wealth Everyman spent his life gathering, tells him plainly that riches cannot travel past the grave and may even damn the soul that loved them too well.
Only Good Deeds, whom Everyman finds lying on the ground, too weak from neglect to stand, can go with him, and even she must be strengthened first. Knowledge leads Everyman to Confession, where he does penance and scourges himself, and Good Deeds rises, restored, to walk beside him to the grave while Beauty, Strength, Discretion and his Five Wits, having escorted him partway, each fall away at the graveside in turn. The play ends not with Everyman's death shown on stage but with an angel receiving his soul, and a doctor delivers a closing moral directly to the audience: of all a person gathers in life, only good deeds make the final crossing.